The sky is missing its creatures. Follow their tracks. You wake in cold grass beneath an unfamiliar sky. A giant deer watches from the ridge, starlight caught in its antlers. Somewhere behind you is a doorway you almost remember. Ahead, enormous footprints disappear into the ferns. The Cosmic Hunt is a solo tabletop roleplaying game set in a primeval fantasy world beyond the waters of Nun. Follow extinct animals and creatures of myth through ancient forests, across impossible rivers, and toward the empty places among the stars. Choose your equipment, read the tracks, and prepare your approach. Each creature brings its own objective, dangers, and discoveries. You might arrange a gentle capture, recover a stolen treasure, negotiate with a forest guardian, or open a crossing beneath an immense serpent. You make every roll and decision. Beside you, or among the stars? After completing a creature’s hunt for the first time, choose whether it becomes a companion or rises as a constellation. Each choice has its own story and ability. Both help reconnect the passage between land and sky. Return to camp, replenish your supplies, and meet the hunters passing through. As new roads open, fragments of your past begin to return. Keep a journal of the creatures you encounter, the things you remember, and what finding your way home might mean. Inside the book 82 pages of illustrated cosmic fantasy, with vivid prehistoric landscapes and full-page creature artwork. 37 creature hunts across five unlockable tiers: Wandering Beasts, Ancient Predators, Great Beasts, Legendary Hunts, and Primordial Hunts. Distinct preparation and hunting challenges, with individual creature targets and increasingly powerful dice. Companion and constellation choices, each with its own fiction and useful ability. Equipment, camp encounters, and discoveries that give you new ways to approach the next hunt. The Guiding Mystery, an oracle for questions about your unfolding story. Hunter sheets, a campaign ledger, and a quick reference to keep beside you as you play. What you need One player, this PDF, paper, a pencil, and d6, d8, d10, d12, and d20 dice. No Game Master is required. A standalone sequel to The Cosmic Caster Begin with a new traveler, or continue with the name, memories, and journal of someone who has already visited Nun’s shores. You do not need The Cosmic Caster to play.
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Ficha técnica
- Autoría
- Elijah M. Turner
- Editorial
- Inner Alchemy Games
- Año
- 2026
- Jugadores
- 1
- Idioma
- Inglés